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Creative
Tech
DESIGNER
(and friendly human)
Quality of life is about how much time we spend doing what we love.
Quality of life is about how much time we spend doing what we love.
Quality of life is about how much time we spend doing what we love.
What I love is crafting meaningful brands, experiences, and design teams.
What I love is crafting meaningful brands, experiences, and design teams.
What I love is crafting meaningful brands, experiences, and design teams.
What I can bring to the table everyday.
My tried-and-true
design process
(01)
Anti-ego
Teamwork with no ego is how everyone thrives
(02)
Player coach
The best managers lead by example
(03)
Care
I give a damn about my team and our work
(04)
Tough skin
Feedback in all shapes and sizes has made me better
(05)
Curiousity
I tend to get inspired most by things not on a screen
(06)
Execution
Raise the bar and see it all the way through
16 years of
Experience
Fable
Head Of Design
2021-Current
Disrupting the world of books with a mobile experience that blends social, discovery and utlitity. I oversee a small team covering all aspects of brand, product, and marketing design.
Fable
Head Of Design
2021-Current
Disrupting the world of books with a mobile experience that blends social, discovery and utlitity. I oversee a small team covering all aspects of brand, product, and marketing design.
Fable
Head Of Design
2021-Current
Disrupting the world of books with a mobile experience that blends social, discovery and utlitity. I oversee a small team covering all aspects of brand, product, and marketing design.
Haus
Head Of design
2020
Utilizing the DTC model to disrupt the antiquated spirit industry and foster healthier drinking habits in young adults. I oversaw both brand and product design before falling short of a Series A raise.
Haus
Head Of design
2020
Utilizing the DTC model to disrupt the antiquated spirit industry and foster healthier drinking habits in young adults. I oversaw both brand and product design before falling short of a Series A raise.
Haus
Head Of design
2020
Utilizing the DTC model to disrupt the antiquated spirit industry and foster healthier drinking habits in young adults. I oversaw both brand and product design before falling short of a Series A raise.
Warby Parker
Product Design Lead
2015-2020
The DTC godmother disrupting the eyewear industry for over a decade. I lead the launch of two iOS apps, a redesigned responsive website and a suite of retail tools.
Warby Parker
Product Design Lead
2015-2020
The DTC godmother disrupting the eyewear industry for over a decade. I lead the launch of two iOS apps, a redesigned responsive website and a suite of retail tools.
Warby Parker
Product Design Lead
2015-2020
The DTC godmother disrupting the eyewear industry for over a decade. I lead the launch of two iOS apps, a redesigned responsive website and a suite of retail tools.
+8 years of agencies
Art Director @ Huge Inc., R/GA, Stink Studios, & more
2008-2015
Client and pitch work for brands like Playstation, Google, JetBlue, Chipotle, Comcast, Verizon, American Express and more
+8 years of agencies
Art Director @ Huge Inc., R/GA, Stink Studios, & more
2008-2015
Client and pitch work for brands like Playstation, Google, JetBlue, Chipotle, Comcast, Verizon, American Express and more
+8 years of agencies
Art Director @ Huge Inc., R/GA, Stink Studios, & more
2008-2015
Client and pitch work for brands like Playstation, Google, JetBlue, Chipotle, Comcast, Verizon, American Express and more