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Creative

Tech

DESIGNER

(and friendly human)

Quality of life is about how much time we spend doing what we love.

Quality of life is about how much time we spend doing what we love.

Quality of life is about how much time we spend doing what we love.

What I love is crafting meaningful brands, experiences, and design teams.

What I love is crafting meaningful brands, experiences, and design teams.

What I love is crafting meaningful brands, experiences, and design teams.

What I can bring to the table everyday.

My tried-and-true
design process

(01)

Anti-ego

Teamwork with no ego is how everyone thrives

(02)

Player coach

The best managers lead by example

(03)

Care

I give a damn about my team and our work

(04)

Tough skin

Feedback in all shapes and sizes has made me better

(05)

Curiousity

I tend to get inspired most by things not on a screen

(06)

Execution

Raise the bar and see it all the way through

16 years of

Experience

Fable

Head Of Design

2021-Current

Disrupting the world of books with a mobile experience that blends social, discovery and utlitity. I oversee a small team covering all aspects of brand, product, and marketing design.

Fable

Head Of Design

2021-Current

Disrupting the world of books with a mobile experience that blends social, discovery and utlitity. I oversee a small team covering all aspects of brand, product, and marketing design.

Fable

Head Of Design

2021-Current

Disrupting the world of books with a mobile experience that blends social, discovery and utlitity. I oversee a small team covering all aspects of brand, product, and marketing design.

Haus

Head Of design

2020

Utilizing the DTC model to disrupt the antiquated spirit industry and foster healthier drinking habits in young adults. I oversaw both brand and product design before falling short of a Series A raise.

Haus

Head Of design

2020

Utilizing the DTC model to disrupt the antiquated spirit industry and foster healthier drinking habits in young adults. I oversaw both brand and product design before falling short of a Series A raise.

Haus

Head Of design

2020

Utilizing the DTC model to disrupt the antiquated spirit industry and foster healthier drinking habits in young adults. I oversaw both brand and product design before falling short of a Series A raise.

Warby Parker

Product Design Lead

2015-2020

The DTC godmother disrupting the eyewear industry for over a decade. I lead the launch of two iOS apps, a redesigned responsive website and a suite of retail tools.

Warby Parker

Product Design Lead

2015-2020

The DTC godmother disrupting the eyewear industry for over a decade. I lead the launch of two iOS apps, a redesigned responsive website and a suite of retail tools.

Warby Parker

Product Design Lead

2015-2020

The DTC godmother disrupting the eyewear industry for over a decade. I lead the launch of two iOS apps, a redesigned responsive website and a suite of retail tools.

+8 years of agencies

Art Director @ Huge Inc., R/GA, Stink Studios, & more

2008-2015

Client and pitch work for brands like Playstation, Google, JetBlue, Chipotle, Comcast, Verizon, American Express and more

+8 years of agencies

Art Director @ Huge Inc., R/GA, Stink Studios, & more

2008-2015

Client and pitch work for brands like Playstation, Google, JetBlue, Chipotle, Comcast, Verizon, American Express and more

+8 years of agencies

Art Director @ Huge Inc., R/GA, Stink Studios, & more

2008-2015

Client and pitch work for brands like Playstation, Google, JetBlue, Chipotle, Comcast, Verizon, American Express and more